exploring the architecture, design and technology behind themed entertainment

It’s not about capacity

https://media.blubrry.com/reverse_imagineering/content.blubrry.com/reverse_imagineering/its_not_about_capacity.mp3Podcast: Play in new window | Download | EmbedSubscribe: Apple Podcasts | RSSToday we’re discussing theme park capacity at Star Wars:Galaxy’s Edge at Disneyland and Hagrid’s Coaster at Universal Studios and why it’s not always productive to look at attractions merely by how many people can squeeze onto… Read More

Episode III: PODCAST WARS

https://media.blubrry.com/reverse_imagineering/content.blubrry.com/reverse_imagineering/RI_EP_III_PODCAST_WARS.mp3Podcast: Play in new window | Download | EmbedSubscribe: Apple Podcasts | RSSI recorded an episode last week on the capacity of various theme park lands and what we might be able to expect from Star Wars: Galaxy’s Edge. I sat down this evening with every intention of… Read More

Architecture of Star Wars: Galaxy’s Edge

https://media.blubrry.com/reverse_imagineering/media.blubrry.com/reverse_imagineering_podcast/content.blubrry.com/reverse_imagineering_podcast/Ep_2_FINAL_EDIT_REDO.mp3Podcast: Play in new window | Download | EmbedSubscribe: Apple Podcasts | RSS Learn about creating 3D models from photographs and join me for a discussion of the art and architecture of Star Wars: Galaxy’s Edge.

Projection Mapping

https://media.blubrry.com/reverse_imagineering/media.blubrry.com/reverse_imagineering_podcast/content.blubrry.com/reverse_imagineering_podcast/RI_1_PROJ_MAP.mp3Podcast: Play in new window | Download | EmbedSubscribe: Apple Podcasts | RSSProjection mapping is thought to be over-used in themed entertainment, but I’d like to convince you otherwise. Let’s take a quick dive into the history and state-of-the-art of the technology that promises to create true augmented… Read More